Contact Information

E-Mail                            berker@siino.de

Personal Information

Date of Birth                05/20/1984

Birth Place                    VS – Schwenningen, Germany

Language                     English (fluent), German (mother language)

Skills

3D Asset creation                       

  • Advanced knowledge of texture projection and rendering
  • Techniques for textures of high poly and low poly assets
  • Level creation, design and beautification
  • Understanding of anatomy and character creation
  • Asset creation for current and next gen consoles including PS4 and XBOXone
  • 3D environment assets modeling (high poly and low poly)
  • PBR workflows including photogrammetry (scanned mesh data)

 

Software skills

3D Engines

  • Lumberyard
  • Unreal UDK / Unreal Engine 4
  • Unity 5
  • CryENGINE2/3 (Crysis 1-Crysis 3), Cryengine V
  • Esenthel engine
  • Marmoset Toolbag
  • Sketchfab
  • Keyshot

3D Tools

  • Autodesk 3D studio Max (preferred)
  • Autodesk Maya
  • Modo (basics)
  • Pixologic ZBrush (preferred for sculpting)
  • Mudbox

2D Tools

  • Quixel Suite Ddo, Ndo, Megascan
  • Substance Designer and Painter
  • Knald
  • Xnormal
  • Adobe Photoshop CS

 

Publications

Unreal Engine 4 stylized rendering workflow

Building PBR environments for games

 

Work Experience

Games credited:

gamesCredited

 

  • Games credited: Crysis2 (2011), Nexuiz (2011), Nike+ Kinect Training (2012), Crysis3 (2013), Ryse (2013)

Weapon modeler on a triple A title at Liquid Development

Aptil 2017 – current

Successfully shipped a demo to the investors. I was mainly responsible for all Environment Art, Environment Design,Shader and Asset Pipleline for the presentation level of the final demo.

 

Senior 3D Artist and Consultant (Freelance)

at Symbiotic Entertainment

September 2016 – February 2017

Successfully shipped a demo to the investors. I was mainly responsible for all Environment Art, Environment Design,Shader and Asset Pipleline for the presentation level of the final demo.

 

Freelance 3D Environment Artist at Airborn Studios

July 2016 – November 2016 (5 months)

I had the chance to work on Albion Online. Creating environment assets and objects, like houses, modular
walls, tree objects, props and so on for the Faye update of the game

    • Creation of environment assets for Albion online Faye and Galahad update.
    • Creation of Assets and enviroments for an unannounced project from company Wooga.


 

Senior 3D Artist at Morphium Film GbR

July 2016 – July 2016 (1 month)

  • I created the House and the garage in the video for some friends at Morphium Film to support them last minute on a project.

 

Freelance 3D Art consultant at Bigpoint GmbH

June 2016 – June 2016 (1 month)

  • On sight talks and Q&A
  • Consulting on real – time engine that they preferred at the time.
  • Asset workflow and best practice.
  • Pipeline on assets and level creation.

 

Freelance Art Director at MetalPop, LLC

January 2015 – Present

  • Art Direction on games for MetalPop games LLC. Responsible to create a vision and look for the games of MetalPop’s portfolio.
  • Asset creation on various games.
  • Supervise and support a team through the production process so that the finished product meets the requirements of the customer.
  • Maintain communications with external customers and participate in product presentations to customers.
  • Communicate graphic themes of style and goals of a product to the team or client.
  • Ensure quality, consistency and compliance of the graphic production throughout the production process. Including deliverable from external vendors.
  • Assist the project manager in the selection of resources and material to use for the games.
  • Participate in the development of new graphic techniques, engines or workflows.
  • Directing art style and look for serious games, simulations and video games.
  • Documenting of workflows and pipelines to use PBR with early alpha versions of Unity5.

Freelance 3D Artist at Robotoki

May 2014 – June 2014 (2 months)

  • Environment art asset creation and consulting on Human Element. Showcasing some material setups using CryENGINE.
  • The project never released and is on hold was the last status update.

 

Senior 3D Artist/ Art Director and Consultant (Freelance)

January 2014 – Present

I started the journey as a freelancer working at my home studio for all the clients out there. Really happy
to have the opportunity to work on different projects, meet different teams and growing my network.
Communication is the key aspect to have a remote working condition with clients all over the world. Self
management and having the opportunity to share knowledge with the community and project teams is
very dear to me. I am working more and more in the field of Environment Art, hardsurface modeling and
sculpting. I will add all projects that I am allowed to show as individual posts on my page. Take a look, like
and follow my Artstation :)

 

Senior 3D Artist at Crytek

August 2013 – December 2013 (5 months)

Being Senior Artist I had more responsibilities to manage on my own. Also a mentoring factor was added to
all the tasks to make sure new starters get up to speed immediately.

  • Creation of Technical Demos, Videos, Trailers and SDK projects
  • Creation of art assets to demonstrate CryENGINE (environment assets, characters, rigging, Animations, level creation etc.)
  • Training clients and licensees’ to use CryENGINE for their games (triple A studios, visualization and serious games)
  • Forum support for triple A studios, visualization and serious games (www.cryengine.com)
  • Documentation for tools and content authoring, training materials like videos and such
  • Close work with Crytek’s internal R&D core programmers and game teams to develop new tools and features
  • Performance tweaks and reviews for licensee projects using CryENGINE

 

Projects

Ryse: Son of Rome

February 2012 to November 2013

  • Technical support and asset creation for Ryse as Senior Environment Artist.
  • Supporting R&D programmers with animation and character related features like Jiggle joints, joint attachment.
  • PBR documentation and prototyping for CryENGINE. Creation of test scenes and assets for showcase, proof of concept and educational material.
  • Coaching of team members and licensees related to the Engine and Crytek’s technology.

 

3D Artist at Crytek

October 2008 – August 2013 (4 years 11 months)

  • Creation of Technical Demos, Videos, Trailers and SDK projects
  • Creation of art assets to demonstrate CryENGINE (environment assets, characters, rigging, Animations, level creation etc.)
  • Training clients and licensees’ to use CryENGINE for their games (triple A studios, visualization and serious games)
  • Forum support for triple A studios, visualization and serious games (www.cryengine.com)
  • Documentation for tools and content authoring, training materials like videos and such
  • Close work with Crytek’s internal R&D core programmers and game teams to develop new tools and features
  • Performance tweaks and reviews for licensee projects using CryEngine3
  • Trade show speaker GDC China, ChinaJOY, GamesCom etc.

 

Projects

Crysis 2

September 2008 to March 2011

  • Engine support. Feature testing and translating to SDK branch of CryENGINE. Documentation of Crysis 2
  • features. Showcasing features at trade shows and other forums with Trailer videos.
  • Working close together with Art leads to come up with new Art requests for R&D to get artists better tools.

 

Crysis 3

March 2011 to February 2013

  • Feature support. Work for and with R&D to get tools and features implemented into the engine.
  • A lot of asset work for presentation levels and example showcases, trailers and marketing material.
  • Coaching new members to be up to speed for the CryENGINE Team.

 

Nike+ Kinect Training

June 2010 to March 2012

  • Training, coaching and support of Sumo Digital in Sheffield, UK. Support on various solutions and methods regarding Art for a fitness game.
  • Forum, chat, mail support with Art leads and vision holders of the team.

 

Education

 10/06 – 09/08          Games Academy (GA), Berlin, Germany

3D Game Artist (GA) Certificate

Art & Animation Course ´06

Main lectures were modeling, animation, rigging and texturing.

The training also included clay sculpting, life drawing, anatomy

and business etc.

Attendee of the Games Academy Master Class

Most talented students of the GA attended the class.

Focus on fine art, teamwork and leading skills.

 

09/99 – 07/05           Gymnasium till 12th class (Gymnasium am Hoptbühl, Germany VS-Villingen)

  • Advanced Technical College Certificate (Fachhochschulreife, 2005)
  • Secondary School Certificate (Mittlere Reife, 2000)

 

Noncommercial Projects

2009 – 2010             Mechwarrior Living Legends

  • The project was the recipient of the ModDB 2009 Mod of the Year award and – due to rules preventing one mod from winning the same award twice - an Honorable Mention in

2010 and 2011

  • First person arms, weapons, animations and third person character model creation.

                                

10/06 – 09/08          Games Academy, 3D Artist and Animator, Berlin, Germany

  • Student project: Holmgang, vertical slice of a mmorpg
  • Main Character modeling, rigging and animations
    • Managed the animation files from team members to export them correctly to the engine (export pipeline)
  • Researching workflows for baking normal maps and modeling low poly character
  • Environment assets modeling, texturing
  • Master Class attendee, only the most talented students participated to create a short movie 

Additional

Hobby & Interests:

My kids and my wife, Console games, PC games, mainly pvp orientated games from each genre, cooking, swimming, traveling, art, modeling and sculpting.